Wednesday, May 25, 2016

A jet, a shoe, a soccer ball, and a logo


Kim Son designed a jet in Blender for Digital Design Class. The first .stl file did not print the top section of the design, so Kim Son re-created his jet. It's got a fine design and we just wish we could print it BIGGER. How would you design a space ship?



Socheata designed a shoe in Blender for Digital Design class. We ran into a few challenges. First, she designed the shoe with planes, but planes are two-dimensional, so even though the shoe was 3 dimensional, the printer couldn't print it because the planes were not 3-dimensional. So, she solved the problem by closing off the top of the shoe. This is called making the object 'manifold.' Second, she wanted spiked fine point tips on the heels, but the printer wasn't stabilizing the points with supports, so they came out in a mess of strings. Finally she decided to print her shoe on a platform to give the heels stability in the print, and it worked! I hope we will see many more shoe designs coming through our printer!



Selma printed a soccer ball in Blender for Digital Design class. The tutorial she used to design it was created for making an eye catching digital soccer ball, not for printing. When she went to print, she wanted to have two pentagon cut out so that she could put a string through the ball. The problem was that the ball was made with planes, which are not 3D. She tried adding a ring to the shape, but was unable to get a seal around the open pentagons so she couldn't make it manifold. When she tried to create faces in the open pentagons, there were problems with lines and vertices that did not form a complete loop. Finally after much trial and error, she was able to seal the ball and make it manifold. Here's some video of the ball printing:





Emil designed the League of Legends logo in Google Sketch up for fun. Because that's how he rolls. He had some problems with the normals. We're not quite sure what normals are, but we were able to solve the problem with the help of Meng from Liger, who showed us how to go into edit mode in Blender and under shading and UVs with all selected click recalculate. 



Want to be a 3D designer and print your work? 3D Printing is FREE* for ISPP community members. Send us your projects! Ask us for help!

*time permitting with priority given to print jobs for class work.


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